FBX integration in Godot 4

Whether you’re a fan or not, the FBX interchange format holds significant importance for game developers. In this article, we’ll explore how to incorporate FBX into the Godot 4 game engine. While Godot 3 has built-in support for FBX, it’s not the most impressive. In Godot 4, we’ll need to rely on an external tool…

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Mixamo and Character Animation Combiner Are Tools That Can Be Used To Produce 3D Animations

Today, we will examine the use of Character Animation Combiner, which simplifies the process of working with multiple Mixamo animations. Adobe acquired Mixamo, a free service that offers a plethora of animations and tools for rigging your own characters, in 2015. It is one of the most straightforward ways to develop game-ready animated characters. Nonetheless,…

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The Upcoming Development of Godot 4.x

Godot has just published a series of three articles that reveal the upcoming plans for the development of Godot Engine following the launch of Godot 4. The first article details the updated development schedule for Godot Engine, starting from Godot 4.1. The second article provides an update on the rendering team’s work on the features…

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Game Engine for RPG In a Box

Today, we’re revisiting the RPG IN A BOX game engine, which we last explored in 2019. RPG In A Box is a comprehensive game engine that allows you to create voxel graphics-based RPG games. The engine includes all the necessary tools, such as graphics and animation tools, sound effects generation tools, and more. It also…

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